You can track your passage through each level by the gore you've left behind, especially once you've unlocked some of the more destructive weapons. The first couple of times I killed a monster in a confined space, I thought I heard another enemy's footsteps afterward, but it was actually the sound of the last demon's corpse bits bouncing off the walls.Įven better, demons' bodies disappear in Prodeus, but bloodstains don't. Every enemy in Prodeus takes location damage, can be dismembered, has multiple death animations, and will splatter if hit hard enough. Most importantly, Prodeus has some of the most satisfying kills I've ever seen in an FPS. Exploring each level reveals hidden ore samples you can exchange for upgrades, like a double-jump or the weirder guns. The soundtrack is heavy industrial the stages are nicely cluttered and vertical and every weapon has a useful alt-fire mode. Prodeus sets itself apart from Doom in a lot of little ways. If you showed a hardcore shooter fan Prodeus footage and told them it was a new Brutal Doom, they'd believe you. The primary enemies are close matches with Doom's rank-and-file demons (Fiends are Imps, Bloaters are Cacodemons, Skull Fish are Lost Souls, etc.), your initial arsenal is similar, and it has an onscreen character portrait that gets increasingly skeletal as your health drops. This is a critical comparison, because Prodeus comes off like a particularly thorough total conversion mod for Doom. The plot is about as relevant moment-to-moment as Doom's. This will, happily, require you to shoot everything you see. Initially, you're out to shoot everything you see, but then you get the chance to shut down the Order/Chaos incursion. You're one of the last human survivors, turned into a cyborg by Prodean technology. I think researchers experimenting with alien technology have turned a human mining colony into a warfront between demons (Chaos) and aliens (Order also, the titular Prodeus). The story of Prodeus is nearly irrelevant. Prodeus Review: That's One Doomed Space Marine For everyone else, it's going to depend on your tolerance for speed, speed metal, and high-speed murder. If your idea of a good time in an FPS is circle-strafing at Mach 10 while you hot-swap between a dozen guns to turn an army of demons into angry paint, then Prodeus was made for you. That being said, Prodeus is an ideal example of the subgenre. I don't care for the term "boomer shooter." Actual Boomers, in my experience, play ultra-realistic military action games, ideally set in World War II.
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